Atomic Kote Editorial – July 2018

Just to get it out of the way, I don’t really want to call this an editorial because it sounds pretentious, but I can’t think of a suitable synonym. Essentially this is going to be a long ramble of opinions from myself about gaming, life, or whatever. Plus, news about the website, what’s coming to it, what’s already been on it, so on and so forth. That’s sort of an editorial – if you go by the official definition of it, anyway.

Honestly, these are more for the benefit of me – to keep myself centred and have an dual outlet for both ranting and website planning. With how few readers I get, you might say it’d be better for me to just keep a diary – whereas I say that I paid for the hosting, prick, and I’ll do whatever I want with it.

From the title, you’ve probably deduced that there will be one of these a month – and you’re probably right. That’s the aim, but, who knows – perhaps if I get the time, or if these somehow prove to be popular (ha) then I might end up doing more. Or, like Week in Review, I might just decide that I can’t be arsed with the whole thing. Who knows? That’s the best thing about this website – it’s completely irregular.

Oh, and fair warning – there will probably be some foul language. Sorry. I’m cutting loose, you know? And with that said, let’s crack on.

I don’t give a fuck about the Virtual Console

I’ve had mixed feelings about this since Reggie announced that they were binning the Virtual Console. On one hand, I’m sad that legacy content isn’t going to be available. On the other hand, I don’t give a fuck about playing Super Mario World for the 50th time.


Already played it, mate

Don’t get me wrong, I enjoy Super Mario World as much as the next guy. It’d definitely be pretty high in my top fifty games of all time. But I’ve played it – and played it – and played it – until the muscle memory for each level has been embedded into my fleshy core.

It doesn’t just go for Super Mario World, either. Take Link to the Past. I’ll lay it out so it’s proper apparent. I’ve been gaming since 1995 since I was four years old. I don’t have much NES pedigree, but I absolutely played Link to the Past on the Super Nintendo growing up. I then played it again when Nintendo rereleased it on the Game Boy Advance in 2003, which honestly had a lot of value to me. Obviously, I was older and wiser, and I gained a whole new appreciation for the game. Roll around to 2007 when it launches for the first iteration of the Virtual Console on the Wii, and – I bought it and maybe played half of it before something new rolled along and took up my precious time. On the Wii U I didn’t bother. On the 3DS I did buy it, but I played it for five minutes and went back to Animal Crossing. I have one of those little SNES Classics, too – so in theory, there’s six different consoles that I could play Link to the Past on.


I know pal, I’ve only heard you say it a million times already

I’m so past (ha) it. I don’t need it on my Nintendo Switch at the highest priority. Nor do I need Donkey Kong CountryStar FoxFinal Fantasy VI or Ghouls and Goblins, or pretty much any other retro title you could name. I’ve played them all to varying degrees over the years, and I’ve played some of them to death. I’ve dined on retro cuisine. Retro gaming is part of my life – it’s often featured on the website, for fuck sake. But there are so many modern games on the Nintendo Switch alone that I haven’t got around to yet. I’ve only just started the second Breath of the Wild DLC pack – and that’s been out since December. I have enough new and exciting games without having to delve into an back catalogue that I’ve played excessively.

Don’t get me wrong – I appreciated the Virtual Console for what it was. It made retro gaming more accessible, essentially a launch pad for kids and adults alike to get into ‘old’ games. But now that the Virtual Console has essentially been announced as canned, people are acting like Nintendo aren’t going to give them access to that legacy content ever again.


Really? Because Christ almighty, I am fucking sick of seeing you

Be real. Nintendo know that if you’ve bought a Switch, there’s a good chance that you’re probably going to be interested in buying Donkey Kong Country for the fifth time. There’s zero chance that you won’t see NES, SNES, and N64 emulation on the device at some point – it just might be a while coming. And that’s fine – I’d rather their priorities be in other places, anyway- like making new games, or making the online service a whole lot less gash. Like that will ever happen.

Don’t think that this means that I’m ragging on GameCube titles, too – as a matter of fact, I think that this is where Nintendo needs to reach into their back catalogue the most. Give me a port of Metroid Prime. Give me a port of Paper Mario: Thousand Year Door, even if Shigeru Miyamoto apparently hates it. Give me Super Mario Sunshine, give me Eternal Darkness, fuck it, give me Doshin the Giant – but these games have never fallen under the Virtual Console umbrella in the first place. They’ve always come out as HD Remasters, like Wind Waker and Twilight Princess.


I’d play this again for a pound, though

Toss the back catalogue out – for now. Bye bye Super Mario World. Bye bye F-Zero. Bye bye Link to the Past. Bring ’em back as freebies for the online service like they’re already doing with the NES stuff. I’d prefer that to having to buy Super Mario 64 for the nth time. Super Mario Sunshine, though? You better believe it’s been a while since I’ve played that.

In the end, though, I’d rather have new stuff. Super Mario Odyssey, in my opinion, supersedes every 3D Mario that came before it. That doesn’t mean that Super Mario 64 loses any value – but I’d rather have new fresh stuff than be served a plate of nostalgia pie.

Other gaming shit

Here’s some gaming news, and my opinion on it, and all of that. Bear in mind that I’m not going for comprehensive coverage here – all I’m doing is taking bits of news that are personally important to me, and then commenting on them.


Nier: Automata BECOME AS GODS Edition has launched on the Xbox One. First released in 2017 on the PS4/PC, it’s now getting the port treatment.

I wouldn’t normally dedicate a section of an editorial to a port, but Nier: Automata isn’t an ordinary game, at least not to me. It’s worthy of every plug that it can get.

Without getting into spoilers, the story revolves around two androids, the feminine 2B and the boyish 9S, as they explore the constraints of their programming while they defend the last remnants of humanity. It might sound simple, but it’s packed with twists and turns that are just absolutely full of feels.

It is, for the most part an action RPG, though it’s peppered with segments outside of that genre, including Gradius style bullet-hell sections, amongst other neat surprises. Genre is irrelevant, though. Rest assured, it’s a fun game. What you’re really here for is the story. Fuck, is the story good. It’s one of the best yarns that I’ve witnessed in or outside of gaming. Better yet, it’s narrative structure is something that could only ever be conceived inside of a game, considering that the whole thing hinges around witnessing multiple endings.

For me, Nier: Automata is the best example of a game that can be more than a game. If that makes any sense. If you haven’t already bought it, well – there’s another platform it’s available on now, so you really have no excuse.


Fornite: Season 5 is out now, if you’re into that sort of thing. I played a fair amount of it on the PlayStation 4 initially – but lost interest in that particular platform when the Nintendo Switch version was announced, since the Switch fits into my lifestyle a lot better right now. My plans to continue playing on the Switch were scuppered, though, since I couldn’t drag my account, and therefore, all my cosmetics over to the Switch version. I contemplated starting a new account, and then I realised that I don’t like the game all that much anyway.

warframe screenshot.jpg

Speaking of Switch ports, a port of Warframe has been announced. I’ll admit – this tickles my rhythm stick. Warframe is a game that I’ve enjoyed playing on the PC in the past, but, much like Fortnite on the PlayStation 4, I’m not really able to spend hours at a time sat in front of it at the moment. It’s an incredibly fun game, though, complete with parkour and ninja flips and slow-motion shooting and all of that good stuff. Hopefully I’ll be able to get my teeth stuck in this time, whenever it is that it comes out.


Octopath Traveller is out tomorrow, and I’m pretty damn excited for it. I’ve read the reviews (I’ll be writing one of my own, eventually) and while it’s been criticised, I’m still looking forward to having a game like it on my Nintendo Switch. The main slam on the game is that the main characters eight individual stories aren’t interconnected – which I’ll confess, is a blow. I was looking forward to seeing them all coming together. Still, eight individual stories that are small-scale and not all about some stupid giant dragon wanting to end the world or something is fine. Tiny, individual stories that are more about personal take than world-ending consequence remind me of something like the excellent Frontier Saga for the PlayStation 1.

In other words, sod the reviews. I’m looking forward to making my own mind up. It’s been a while since I’ve gotten stuck into a nice meaty JRPG, too.


The latest episode of the Pokémon Sun and Moon anime isn’t going to be airing Stateside, because, well – take a look at the above.

If you don’t get it, then Ash Ketchum is wearing what seems to be blackface. Obviously, the episode isn’t about Ash going around trying to offend minorities with outdated and offensive forms of racial appropriation. Instead, he’s trying to become one with a local Passimian – who are essentially lemur-like things – by dressing up as one and attempting to integrate himself into their society. So, it’s not offensive in the least, then. The issue, as always, lies with morons interpreting it the wrong way.

This is the first Pokémon episode that’s been ‘banned’ in the United States for sixteen years. Interestingly enough, the last episode was banned for pretty much the same reason, except the issue lied with the Pokémon Jynx. You know, before Jynx’s face was recoloured purple.

Website stuff

This article is a bit of a milestone – it’s my twentieth official article. I’ve posted more than twenty, but I’ve deleted a few of them because they were either very minor status updates, or just plain garbage. Either way, this is the twentieth post on the website. In celebration of that, let’s go through some website facts.


Before this article is published, there are currently 29,265 total words on this website. That’s just under half the length of the first Harry Potter book, for the record. On average, that means that I’ve used about 1500 words per blog post. I’m pretty happy with that, to be honest. I always wanted the articles on here to range between 1000 and 2000 words – and I’ve perfectly hit the sweet, sweet middle point.

If we look at comments and likes, then I don’t receive a great deal of those – but I don’t tend to push this website on WordPress very much. If I was to spend more time pushing myself on that platform, then I’d probably get more followers and such, and, more likes. It’s something that I’m looking into, but it’s not exactly a priority.

In terms of views, well – they haven’t been that fantastic. I’m not too worried, though. I’ve come to terms with the fact that I don’t really care if anyone sees this website or not. At this point, Atomic Kote feels like it’s more for me than for anyone else – and I’m absolutely fine with that. If I look at it as some kind of writing thing, then I’ve written nearly 30,000 words since the middle of May – and that’s absolutely fine with me. In terms of creative pursuits, the site has been a success in that regard, even if viewership hasn’t been great.


To quote official stats, though – I had 1,600 unique visitors in May – and 928 in June. That’s not bad at all. I’m not really sure what happened in May – I started the blog in the middle of the month. I was pushing it more aggressively in terms of advertising on Reddit/Twitter or whatever – in June, I chilled out, because I realised that I didn’t want to spend my whole life shilling something.

I also published articles more frequently in May. In June, things were a bit sparse. Sorry about that. I’m not going to be able to commit to any kind of update schedule for a good while – the best I can say is that the website will be updated several times a month, and usually at least twice a week. As for a specific day, though, I can’t really give you anything at all.

Talking about updates, though, is a good segue into my next topic – what’s coming up next on the website. This week, I’ve already published two reviews – and these are my focus at the moment. I’m really wanting to bulk out the review section of my website. Not for any personal gain, but just because they’re something that I really enjoy writing.

I have a huge backlog of indie titles on my Switch to play, and I intend to review each and every one of them when I finally get around to playing them. These include games like CelesteBattle Chef Brigade, and Fairune Collection, amongst others.

The only big retail title that I’m planning on reviewing any time soon is Octopath Traveler, as I mentioned above. Considering that it’s a hefty JRPG, though, the review is probably going to be quite late. I’m never going to be able to cover a title on launch day, because I don’t get review codes, and I’m not going to slap together a review based on the first two hours of a game. I only review something on here if I’ve seen the ending for the game. Otherwise, I don’t see the point. It’s hardly a full and comprehensive review if I haven’t seen the majority of the content that the game has to offer.

If you’re not a fan of reviews, though, don’t worry. I have other features planned for the website over the month – including the largest thing I’ve ever written. It currently weighs in at 5,000 words, though it’s going to be at least double that by the time it’s done. What is it about, I hear nobody ask? Well, I’ll tell you – it’s a comprehensive feature on every single Nintendo controller ever produced, all the way from the plucky Game and Watch to the modern Nintendo Switch. This includes weird shit like the Power Pad, and stuff that you might never heard of before, like the Nintendo 64 mouse.

Overall, then, don’t fret. I’ve got updates planned for a while. I’m not planning on going anywhere for a while. Even if I did, for now, I will always return to the website. Updates will come sporadically, but they will come at least once a week, and several times a month.

Anyway – that was the first Atomic Kote editorial. I enjoyed myself, and I can see myself writing another one of these next month. As for whether you enjoyed it … well, I’m not gonna tell a lie. Last time I tried something like this, it got about three views, all from bots, so, chances are that eyes will never be laid upon this piece of work. Whether that’s a blessing or a curse is down to you, you non-existent person, you.


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